AI Insights · Timothy · January 2023
Top 5 Gacha Games Performance in Italy, Q4 2022
In Q4 2022, the top 5 gacha games in Italy displayed varied performance in terms of revenue, downloads, and active users on a unified platform. Data from Sensor Tower provides insights into these trends.
In Q4 2022, the top 5 gacha games in Italy exhibited diverse performance metrics across revenue, downloads, and active users on a unified platform. Here’s a detailed look at how each game fared during this period, using data from Sensor Tower.
Empires & Puzzles: Match 3 RPG from Small Giant Games saw its weekly revenue fluctuate throughout the quarter, peaking at about $237.8K in the week of November 21. Weekly downloads showed a notable increase in the final week of December, reaching approximately 4.7K. The game also maintained a consistent number of weekly active users, ending the quarter with around 56K active users.
Lilith Games’ Rise of Kingdoms experienced steady growth in weekly revenue, culminating at approximately $105.4K in the last week of December. Weekly downloads saw significant spikes towards the end of the quarter, achieving about 9.3K in the final week. Weekly active users increased consistently, ending the quarter with nearly 109.8K active users.
Genshin Impact by COGNOSPHERE PTE. LTD. had a mixed performance, with revenue peaking at around $144.3K in the week of December 5. Weekly downloads saw a substantial rise in December, reaching up to 22K. The game also saw a high level of engagement, with weekly active users peaking at approximately 159.4K in early December.
DRAGON BALL LEGENDS from Bandai Namco Entertainment Inc. showed varied revenue trends, peaking at about $175.3K in the last week of December. Downloads fluctuated, with the highest weekly downloads reaching around 10.3K in late September. Weekly active users remained robust throughout the quarter, ending with approximately 215.7K active users.
Finally, Marvel Contest of Champions by Kabam Games, Inc. had its highest weekly revenue at around $166.1K in mid-December. Weekly downloads peaked at approximately 3K in the final week of December. The game maintained a steady number of active users, closing the quarter with about 16.8K.
These insights are based on data from Sensor Tower, where more detailed analytics can be found.